It's a better game on launch than Part 1, but with some frustrating elements and a buggy feeling that's hard to shake. Beyond the disappointingly high GPU requirements, the biggest complaint here are the frame-time spikes that occur even on high-end kit, which seems incongruous with the game's cinematic presentation
طبق چیزی که یوروگیمر میگه حتی با 9800x3d هم مشکل فریم تایم اسپایک وجود داره.
One element of this is due to how shaders are compiled. In previous Naughty Dog games on PC, shader compilation occurred in the main menu over multiple minutes, whereas in Part 2, a short shader compilation step occurs on first boot, with the rest of the shader compilation proceeding asychronously as the game world streams in. As new objects are loaded in as you walk forwards, the associated shaders precompile before the objects and materials are visible, with the game using less utilised CPU threads for this task. This manifests as sudden, extremely high CPU utilisation as you cross an invisible threshold in-game. It's nice that you don't have to wait for ages in the menus, but it does have performance consequences
برخلاف نسخه ی اول دیگه لازم نیست کلی صبر کنیم تا شیدرها لود بشن بعد بریم تو بازی. اول بازی مختصرا یه سری شیدرها لود میشن و بقیه ی شیدرها همزمان با اجرای بازی لود میشن ... ولی خب از طرف دیگه این قضیه روی پرفورمنس تاثیر منفی میذاره و cpu usage رو بالا میبره و احتمالا دلیل فریم تایم اسپایک ها هم همین قضیه باشه !
بزرگترین تغییر نسخه ی PC نسبت به Playstation هم مربوط به سایه هاست:)