essio Palumbo
Nixxes unexpectedly released the highly awaited Rise of the Tomb Raider DirectX 12 & VXAO patch. Handily enough, the game also now features an in-game benchmark which we’ll use to check the difference between DX11 and DX12, not to mention VXAO and HBAO+. Check back on this page soon to read our results.
For some reason VXAO has only been forwarded to the Steam build, so you’re currently out of luck if you own Rise of the Tomb Raider on Windows Store.
Here’s the full official change log:
Added support for DirectX 12DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance.
For the best DX12 performance and stability please install the latest drivers for your GPU.
For NVIDIA: http://www.nvidia.com/download/driverResults.aspx/99512/en-us
For AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx
Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
Fixed some HBAO+ and other Ambient Occlusion issues.
Fixed motion blur problems in Stereoscopic 3D mode.
A variety of other smaller optimizations, bug-fixes, and tweaks.
Jurjen Katsman, Studio Head at Nixxes, introduced the DirectX 12 implementation in a blog post. These are the main highlights:
For Rise of the Tomb Raider the largest gain DirectX 12 will give us is the ability to spread our CPU rendering work over all CPU cores, without introducing additional overhead. This is especially important on 8-core CPUs like Intel i7’s or many AMD FX processors.
Let me explain how this helps the performance of your game. When using DirectX 11, in situations where the game is under heavy load – for example in the larger hubs of the game – the individual cores may not be able to feed a fast GPU like an NVIDIA GTX 980 or even NVIDIA GTX 970 quick enough. This means the game may not hit the desired frame-rate, requiring you to turn down settings that impact CPU performance. Even though the game can use all your CPU cores, the majority of the DirectX 11 related work is all happening on a single core. With DirectX 12 a lot of the work is spread over many cores, and the framerate of the game will run at can be much higher for the same settings.
He then showcased an improvement of 14FPS with an Intel i7-2600, 1333Mhz memory and GTX 970 at High settings: with DX11 the game ran at 46FPS, with DX12 it goes up to 60FPS
Read more:http://wccftech.com/rise-tomb-raider-dx12-vxao-called-worlds-advanced-ao-solution/#ixzz42cd413Eq