برخی ادعا های amd برای mantle
Reduced runtime shader compilation overhead
AMD claims that Mantle can generate up to 9 times more draw calls per second than comparable APIs by reducing CPU overhead.[4]
Performance increase over higher-level APIs such as Direct3D and OpenGL.
Explicit command buffer control
Up to 45% faster than Direct3D in Battlefield 4[8][9][10] and up to 319% faster in the Star Swarm demo in single GPU configuration[11][12][13] in extremely CPU-limited situations.
Better control over the hardware.[4]
"All hardware capabilities are exposed through the API."[4]
Low-overhead validation and processing of API commands[14]
Reduction of command buffer submissions
Data formats optimizations via flexible buffer/image access
Explicit control of resource compression, expansion, and synchronization
Asynchronous DMA queue for data uploads independent from the graphics engine
Asynchronous compute queue for overlapping of compute and graphics workloads
Advanced Anti-Aliasing features for MSAA/EQAA optimizations
New rendering techniques.
Close to linear performance scaling from recording command buffers onto multiple CPU cores[5]
Multithreaded parallel CPU rendering support for at least 8 cores.[15]
No game developer reliance on existing AMD driver support release schedules (potentially no or fewer bugs on release, much faster patching for GFX related errors).
Due to bypassing of error-prone and inefficient abstraction, common technical difficulties like FPS drops, micro stuttering and texture corruption can be significantly less frequent or nonexistent, though Mantle currently has these more commonly than DirectX and OpenGL.[citation needed
سخت افزار هایی که پشیتیبانی میکنند
AMD Radeon R9 Series GPUs
AMD Radeon R7 Series GPUs
AMD Radeon HD 7000 Series GPUs
AMD Radeon HD 8000 Series GPUs
AMD A10-7000 Series and AMD A8-7000 Series APUs (Kaveri)
AMD E1-2000 Series, E2-3000 Series, A4-1200 Series, A4-1350, A4-5000 Series, A6-1450, A6-5200 (Kabini and Temash)
بعضی از بازی هایی که منتل رو ساپورت میکنند و ساپورت خواهند کرد :
Released
Battlefield 4 – (Developed by DICE/Frostbite Team)
Thief – (Developed by Eidos)
Need for Speed Rivals — (Developed by Ghost Games), no Mantle yet
Unreleased
Star Citizen – (Developed by Cloud Imperium Games, Behaviour Interactive)
Plants vs. Zombies: Garden Warfare –(Developed by PopCap Games)
Sniper Elite 3 – (Developed by Rebellion)
Dragon Age: Inquisition – (Developed by BioWare/Frostbite Team)
Havana (codename) – (Developed by Visceral Games/Frostbite Team)
Mars (codename) – (Developed by Mohawk Games/Oxide Games)
Mass Effect (untitled) – (Developed by BioWare/Frostbite Team)
Mirror’s Edge 2 – (Developed by DICE/Frostbite Team)
Star Control – (Developed by Stardock/Oxide Games)
Star Wars: Battlefront — (Developed by DICE/Frostbite Team)
Unannounced title — (Developed by Oxide Games)