در حالی که سری ریبنرد 300 چنگی به دل نمیزنند سری کارت های Fury دارن به طرز وحشتناکی قدرتمند و بهینه خود رو نشون میدن
متن زیر خیلی ساده هست دوستان میتونند بخونند و متوجه بشن
Just to clarify, these are three 4k monitors being driven at 60 frames per second constant by a single GPU. To drive the point home, these are 1.5 Billion pixels being refreshed per second. How is AMD doing this? well, the answer lies in the use of HBM memory and immersive graphics that are optimized for memory usage. This goes on to show that just how much of a difference optimization can make to games (because Dirt has never looked any more gorgeous than in this iteration). If every engine was as streamlined as this one, 4K @60 would have been a milestone we would have crossed by now.
The general ideology behind developers currently however is to create highly immersive worlds with high polygon counts – and then downgrade graphics to fit the polygon budget and performance standards. The Dirt series has gotten the optimization-without-compromise part very right. I am afraid I don’t know the exact setting which were used in the Eyefinity demo but even if the settings were not maxed out, this remains a pretty big achievement. A dual Fury X Crossfire setup or the upcoming Dual-GPU Fury X2 would make mincemeat out of most games at 12K at the proper settings. And that is honestly something I never expected to see so soon.
Read more: http://wccftech.com/amd-fury-x-tested-12k-60fps/#ixzz3dbaEQnjF